© 2021 GAMESPOT, A RED VENTURES COMPANY. Another solution is to acquire a different companion. Most companions complain when picking up junk, however, Old Longfellow will praise the player character and even have his affinity raised. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Deacon. If one accidentally dismisses a companion, just walk up to them again and ask them to re-join. When reaching idolization, the companion will admit to having the player character being their best friend. Bethesda's Fallout series has always been a huge hit, most of all for its huge open worlds in games like Fallout 3, Fallout: New Vegas, and Fallout 4. Fast travel to the nearest station to Saugus to begin the assault on the heavily defended facility. Companions can be directed and can have more options if they like the Sole Survivor a lot, whether being a human, a synth, a dog, or a robot. Do so at the nearby reactor and Captain Zao will reward you with three transponders which are thrown like a grenade but will summon a low yield nuke from the Yangtze. Speak to Donny Kowalski here. If you head east of Harbormaster Hotel or SE of Shamrock Taphouse, you'll come across a kid named Donny in an old boat house. Jake Finch has taken up with the forged but he is at odds with Slag, their leader. The sub has no power and he requests your help in retrieving a dampening coil, which can be found at the Saugus Ironworks. If no settlement has ever been selected, the companion will be sent to their original location rather than a settlement. Windu190. Three beacons are given by Captain Zao after completing the quest Here There Be Monsters. While they possess remarkable skill and are fully capable of hitting even moving targets with astounding accuracy, they are completely oblivious of any collateral damage they might inflict on allies caught in the blast radius, the Sole Survivor included. Go South-East of The Shamrock Taphouse, where behind a small building, on the marina, there is a small boy named Donny Kowalski standing on the barrier. Doing so gives you a homing beacon which will deploy a nuke from Zao's submarine. Here There Be Monsters - Donny Kowalski - posted in Fallout 4 Mod Requests: After playing through a couple of times, it seems sad to leave this kid on his own after completing the quest, Here There Be Monsters. If the player character murders an innocent, their affinity with their current companion will drop by 10% and will trigger dialogue with the player character expressing anger and warning them to never do it again. A fix for this is to turn the game off, then reloading the save. Raising or dropping a companion's affinity to a certain amount will trigger a unique dialogue with the player character. It is unknown if the vessel experienced any combat prior to the Great War. Strong is a super mutant in Fallout 4 and you can totally get him as a companion. Kill any forged still standing and fast travel to Sanctuary to offload your loot and then fast travel to the debris near the sub. For example, Piper and Nick will turn hostile if a DC guard is killed, while Hancock will turn hostile if a Goodneighbor guard is killed. Handy form she isn't much… Negative affinity results in disappointed companions asking the Sole Survivor to change their ways. Around a dozen companions will appear in Fallout 4. Eliminate them and you'll find the Dampening Coil at the marker. ". Some companions lose their essential status when dismissed. Make your way through the lunch room, kitchen and crew's quarters killing ghouls as you go. Boston Harbor; Yangtze; Saugus Ironworks; Enemies. To get a companion out of power armor simply talk to them and there will be a dialogue option to ask them to get out of it. Handy the Robot, new characters like Piper, Preston Garvey, and … Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The upper compartments are mildly radioactive, so use Rad-X to counter it. hostile towards the player character, dead, etc.). That’s right, you can have a super mutant as a companion. Slag has three comrades and once the conversation with Jake is concluded, you'll be assailed by the enemy. Make your way north through the hallway, looting the side rooms. The infirmary requires an advanced hack and it contains a variety of health items and chems. Then, in their inventory, press the button to "equip" the item(s). If you explore, you'll find an armory requiring a master level hack of its security door. I haven’t played fallout 4 for quite some time now so my knowledge will be a bit rusty. Raid the red steamer trunk and take the Saugus Roof Key, the power armor and the Shiskabob sword from Slag's corpse. 1 Overview 2 List of companions and companion perks 3 Behind the scenes There are 13 companions available to the player in Fallout 4. He believes that there is a sea monster in the bay. Note when commanding them to loot containers & bodies they will only grab one item at a time, so one may need to command them repeatedly. Where to Meet Deacon: Join the Railroad and complete the Tradecraft Quest. Once the exterior is cleared, enter the lobby and then open the doors to the forge. Reaching maximum affinity with them unlocks a special perk that will boost the player's performance. In that case, look around the settlement for the power armor suit as the companion may have exited it and left it somewhere in the settlement. Should the player character ignore this warning and repeat a murder, companions will permanently leave. Exit and use the key to gain access to the roof. As you progress through the main quest, you'll eventually have… Here There Be Monsters. He claims he saw a sea monster in the bay. Take the warhead and backtrack. This applies to every companion except. Resh's GNARLY Unbogus Fallout Overhaul Patches - VIS-G - AE - UNPCs - etc. They may also leave the player character instead of speaking to them. Watch for hostiles as you go up the stairs on the north side and then turn south on the walkway. Use V.A.T.S. Swim through the radioactive water where you'll find a submerged hatch giving access to a Chinese sub called the Yangtze. Investing at least one point in the. Even weapons that use the same ammunition as a companion's default weapon must have ammunition supplied. At Boston Harbor, a small boy named Donny weaves tales of a sea monster lurking in the bay. The Captain can't bring himself to kill his crew but you can. Humanoid companions can also be equipped with weapons and armor of choice. Positive affinity will reveal some of the companion's background and how they ended up here. Return to Captain Zao who now needs you to power up the reactor by installing the dampening coil and then the warhead. Perks gained from companions are permanent. They will refuse to speak to the player character at first, but after a few days, the companion will be able to travel again. In the other hand, you can also start this quest by swimming to the marked location. This is influenced by how the Survivor approaches quests and talks to other people. If you talk to him, you'll get this quest. Some pacifist companions, like Curie and Piper, will still have their affinity raised when asking them to wait while fighting enemies alone in that same area. He has the highest base HP of … Version: 2.0 | Updated: 11/24/2020 Highest Rated Guide. Companion Perk: Cloak & Dagger - Increases Sneak Attack damage by 20%. If the Sole Survivor fires a weapon in a settlement, any companions present in that settlement will often become annoyed and make backbiting comments on how that is best saved for another time. Depending on what kind of innocent murdered, the companion may even become hostile towards the player character. Sub Here! Approach Captain Zao … To say Fallout 4 is packed with content and quests would be an understatement. A trick can be used to push a companion past their carry capacity. All of them except for Dogmeat will react to the player's decisions with either approval or disapproval. Find a young boy named Donny Kowalski on the waterfront dock southeast of The Shamrock Taphouse. Raider; Walkthrough Another fix is to fast travel to a different place and sleep in a bed and return. (It might also help to assign them guard duty, so they don't go to sleep). A German Shepherd without an apparent owner, Dogmeat can first be found at … Speak with Captain Zao, who now needs you to retrieve a high yield warhead from a missile that failed to launch. Inside are two ammo boxes, a duffle bag and a Stealth Boy among the loot. Watch for ghouls and kill the tough glowing First Mate near the marker. Humanoid companions can be ordered to use. Use the unlocked terminal to open the bulkhead and be prepared to eliminate the ghouls. By Polygon … Many of the forged carry flamers or other potent weapons and when your presence is detected, some will pursue aggressively. In contrast, aggressive companions, like MacCready, will only have their affinity raised if they are directly in contact with the enemies together with the player character. When the companion is dismissed they will return to the designated "home" wearing the armor and will continue to wear it until telling them to exit their power armor suit. It is unclear if this is intended behavior. Go down the stairs and through the doors at the marker. Companion's unique skill: When traveling with Cait, your action points will regenerate faster whenever your health drops below 1/4 of the basic value. When the player activates an elevator that takes them into a different location, all companions will seem to disappear for a short period, and then reappear, although it is still possible to locate them with the reticle. Some companions will, when talked to, give the Survivor a gift. Here There Be Monsters is a Quest in Fallout 4. The larger the settlement, the longer or more difficult the search for the lost armor suit may be. Dogmeat does not count as a companion for the purposes of the, Traveling with a companion bestows the player character with an inherent 5% bonus to all. List of Companions in Fallout 4 Unlike regular perks that can be unlocked while leveling up, Companion perks are granted by companions. The mission can be acquired on the dock southeast of The Shamrock Taphouse. Strong. Piper will complement the player character's ability to find a use for junk but does not gain any affinity. This guide features walkthroughs for the following sidequests: Here There Be Monsters; Kid in a Fridge; Long Road Ahead; Here There Be Monsters. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Here There be Monsters question. From him, you learn that there is a submarine Yangtze, which you now need to go to. Here There Be Monsters. Accept the task and a marker will appear in the bay about sixty-five meters away. Timestamps below! The content is not described in full detail on this page. Some companions lose their essential status upon reaching the lowest level of affinity and leaving the player character. Head over to the docks between Harbormaster Hotel and the Shamrock Taphouse down at Boston Harbor. Continue down into the hold where the radiation level is higher. When the Great War began, the Yangtze's captain obeyed his orders to fire the submarine's strategic nuclear weapons at their targets. Once at or beyond capacity, it will not be possible to give them items any other way. Watch Queue Queue. to locate the machine gun turret and the hostiles ahead and below. They do, however, remain protected like other settlers and cannot be killed by NPC attacks (only by the player or their active companion or related action). Nov 13, 2015 @ 11:39pm Here there be monsters? Once you’ve achieved max relationship status with Strong, you gain access to his perk which will surely prove to be useful in clutch situations. ALL RIGHTS RESERVED. There are some exceptions to this rule: Paladin Danse cannot wear anything other than headgear as long as he has his power armor, Codsworth can wear certain hats, Nick Valentine will only wear his trenchcoat (although an extra one is given to the player character; this one can be modified and equipped on Nick) or he can wear the High Confessor Tektus' robes from the, Humanoid companions can and will use all types of grenades when equipped with them. He gives three beacons to be used wisely. They will also differ in attitude when dismissing them or asking them to join. Watch Queue Queue If removing the fusion core from the suit, they may still enter it and never need a fusion core. Hi, if you haven't played this mission I recommend that you do so immediately or just not read this thread. This will not work with Dogmeat. Companions will give different thoughts and relationship statuses depending on their relationship with the player character. Fallout Wiki is a FANDOM Games Community. Remain under cover in the alcove near the vending machines to snipe the four tough defenders in the large chamber. It is impossible to complete the main story of Fallout 4 and keep all companions (so if one wants to get all companion perks a few must be done before completing the main quest). I’m not sure how or even if the companions react.They might only react to the sub,not Zao.I recommend the channel “FluffyNinjaLlamma”,she makes (made) videos of companions reacting to things so you might find it there. Weapons equipped must also have an ammunition supply, so they must be provided with the ammo type the weapon requires. One must also confirm the companion's desire to re-join after asking. Find the sea monster; Investigate the submarine; Talk to Captain Zao; Get the dampening rods; Talk to Captain Zao; Get the warhead; Talk to Captain Zao; Install dampening rods; Install warhead; Talk to Zao; Locations. A moderate persuasion check can convince them to give the player character one more chance. One potential fix is to fast travel to another location. Stay concealed on the perimeter of the ironworks and begin sniping the six to eight tough forged defenders on both the upper works and near the north side entrance. For details, please see the respective articles. Once thrown, Zao will launch a tactical nuclear missile from the Yangtze which will land where the beacon was thrown. : http://www.youtube.com/subscription_center? It is in the main section of the sub where the crew has devolved into feral ghouls. Should the Ripper sound be playing over and over, having the companion use the weapon again may fix the bug. The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-World add-ons. This does … Name is "f*** you." This video is unavailable. Companion carry capacity can be increased by +10 by acquiring. Sometime before the Great War, the Yangtze was sent on patrol along the U.S. Atlantic coast with a payload of six strategic nuclear SLBMs and an uncertain number of tactical nuclear missiles and torpedoes. This can happen once/day. If this is your initial trip to the Ironworks, don't miss the Explosive Bobblehead. Where do I find/start this quest? When you first meet Curie, she doesn't look anything like a human being. Companion's advantages and weaknesses: Cait is very good in combat and additionally, due to the drugs she take, she is more resistant than most other companions. If a companion has the drilling-sound glitch from an armor workbench or weapon workbenches, allowing them to re-use the corresponding workbench from where the glitched sound is and let them end its use by themselves without interruptions, the sound glitch should stop and be fixed. 'Here There Be Monsters' is my favorite quest in Fallout 4. Two large pepperoni and a calzone. Swim to the Yangtze. Another fix is to dismiss the companion. The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-Worldadd-ons. Head to the bridge and speak to Captain Zao, a non-feral ghoul. An example is an elevator in Secret Vault 81 To. The companion can be re-recruited back. Most of his stats go to Strength and Agility, and his base HP is also the highest among the scaling companions. Companion’s perk is active regardless of the distance between the player and his companion. https://fallout.fandom.com/wiki/Fallout_4_companions?oldid=3402129, Ask him to join after visiting Concord in the quest, Hire him for 250 caps or 200 (Easy speech check), Steal Owned Items (may upgrade to Hack or Lockpick). The Here There Be Monsters side quest can be started by heading to Yangtze. When reaching hatred, the companion will threaten to leave for good. Fallout 4 Side Quests. It changes the multiplier by 20% over base, so from 2.0 to 2.4 for ranged and 3.0 to 3.6 for melee sneak attacks - toss in Ninja to get huge sneak attack damage, and for (ranged only) mister sandman with silenced weapons for 6.3x damage. It's short, and is actually pretty easy unless you have a lot of trouble with the Forged at Saugus Ironworks. This holds true regardless of the status of the companion (e.g. One of the earliest available Fallout 4 companions, Dogmeat is a fan favorite. The battle is fought at close quarters and Slag is wearing power armor. The game has a number of temporary companions that will only be available during certain quests. Talk to him to start this quest. Take your favorite fandoms with you and never miss a beat. This does not count as a disapproval. To get the homing beacon you must help General Zao fix his Submarine. According to Bethesda’s Todd Howard, Fallout 4‘s companions are immortal.Which, I suppose, explains how they’ve lasted this long in a post-apocalyptic wasteland. Here There Be Monsters is a side quest triggered by speaking with Donny Kowalski, who's located on the docks behind the Shamrock Taphouse. He claims he saw a sea monster in the bay. The mission can be acquired on the dock southeast of The Shamrock Taphouse. < > Showing 1-9 of 9 comments . All companions have a carrying capacity of 150, except Strong with 200, and Danse with 210. Sometimes one may find the dismissed companion in the settlement sent to without their power armor. Nov 18, 2015 @ 7:27am Can't find it either, according to Wikipedia the quest giver is supposed to be on the docks behind the Shamrock Taphouse. Take the wooden bridge near the center of the chamber to the opposite side and go up the ramp. There is no shortage of adventures to be had and it would be no surprise to find out that you may have missed some of Fallout 4’s more subtle yet entertaining side quests along the way to finding Shaun.. Proceed on the walkway on the right side and go up the stairwell. Jide Aurelius. To do so, go to the trade dialogue option and place whatever items the player character wants them to use or wear in their inventory. Speak to Donny Kowalski here. Speaking to … When choosing a location to send a dismissed companion, selecting 'Cancel' will not cancel the dismissal, but will instead send them back to the last location they were sent to when dismissed. He'll excitedly tell the Sole Survivor he has been seeing an eyestalk peeking out of the water off the docks and will remain convinced it belongs to a sea monster, regardless of how the player character may respond. Here There Be Monsters Head over to the docks between Harbormaster Hotel and the Shamrock Taphouse down at Boston Harbor. Along with the familiar Dogmeat the Dog and Mr. These comments can be hateful, disdainful, neutral, admirable, generous, and for romantic companions, affectionate. Fallout 4: Here There Be Monsters walkthrough What you get when you cross a kid with a sea monster with a Chinese submarine with Captain Zao with an ICBM. Each companion has an unique perk, which remains active as long as the companion is following the player. Fallout 4 > General Discussions > Topic Details. To make a companion not leave the power armor at the settlement, make sure both the power armor and the companion is equipped with a fully charges fusion core. Companions can always be commanded to pick up items or loot containers & bodies, even when at or beyond capacity. Humanoid companions can wear power armor without needing a fusion core. Here There Be Monsters Information Objectives. This applies to every companion except for Dogmeat, Ada, and an automatron. Would anyone be able to make an override (FO4Edit) to either make him a companion (which I would prefer, as a sort of replacement for Shawn) .. or at least make him where … These quests most certainly vary in size with some being simple fetch and grab while others are much more … Here There Be Monsters is a quest in Fallout 4. In her original Mr. Danse, Deacon, Gaige, and X6-88 are the only companions who can be killed by the Sole Survivor if they're not following the Survivor. If the persuasion was successful, but the affinity still goes down, the companion will eventually snap and leave for good. All but one of the missile… May even become hostile towards the player character instead of speaking to … Version: 2.0 | Updated: highest! A submarine Yangtze, which remains active as long as the companion use the Key gain... Ammo type the weapon again may fix the bug be started by heading to Yangtze hostiles ahead and.... 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