Short bow gives good ranges AoE for big events. The trouble with thieves for general PvE content is that it's very unforgiving, especially with bosses and champs, as well as large mobs. how come engineer has pretty okay mobility? The longbow packs a punch once you get Dragon Hunter, and the class is loaded with utility and options. Plus you have the greatsword leap to use on a relatively short cool down. Can move the fastest of all classes, lots of burst damage with staff/Fist Flurry, survivability with evades and Invigorating Precision if needed. Loading...is excellent for tagging groups of mobs. I once had to sit down and practice how to fight one from a WP closeby, over and over, until I got the timing right. Asura gates located at Lion's Arch Mist Portalslead to each WvW map. It truly is the jack of all trades IF you take the time to learn everything you are capable of. Doesn't really matter if Condi or Power. 1. Can easily survive on tough encounters with full berserkers. Mobility, block and melee cleave from gs, permanent swiftness from shouts, pet as personal tank and resser, ranged tagging from lb and a bunch of other utilities. 2. After picking up thief i feel just soooo slow playing everything else. Guild Wars 2, or GW2, offers many different game modes such as dungeons, wvw, and solo play. Also, some builds are really faceroll, even at difficult stuff. The sigils are also cheap in the TP. It's not the best mobility, but not bad or problematic either. Honestly as long as you don't do raids, play whatever you want. So my phantasms oriented mesmer cant burst a lot and often vulnerable to burst itself.Looking class that: offer good damage, especially burst damage. If the reaper spec is available, it has one of the highest mobilities with shroud 2. Most fights are fairly easy once you learn to utilize all the blocks they have... Warriors/zerk are the most well rounded between easy play and mobility, really nothing to do besides run, attack, random dodge/block/escape as necessary, gets boring. its frustrating to die to quickly once you "miss a dodge" lol. Elite Skil… Glint/Shiro, sword-hammer power rev is great for solo open world. Also mobility is better then it seems. New comments cannot be posted and votes cannot be cast. I run Traveler's runes mandatory on my Guardian. Thiefs because of excellent mobility, like seriously the best, and also can tag mobs easily with shortbow 1 and poison field AOE. Now in over 60 countries, it has supported, educated and inspired over 250,000 bartenders through its training and advocacy programme. Solid range option. It … Ranger is one of the most popular classes in Guild Wars 2, and it’s easy to see why. The lower the uptime, the weaker this build will perform. It provides a lot of self-sustain and I've been able to solo champs (as Reaper, but baseline Necro should be able to, as well). Possibility of Jeweler level 500. Dennis Patrick / Features / 2020 Featured, Google Stadia, Nintendo Switch, Open World RPG, Open World RPG 2020, Open World Video Games 2020, PC, PlayStation 4, top upcoming open world … 4. 3. The downside is it's fragile and you have to juggle Aegis and heals. You can run any of the Mantras in the first slot, Pain is just the best "general" use. I just kove the class :p. My favourites are the newly buffed GS condi reaper, herald, and a fresh air ele. Killing a bunch of mobs gives you 2 minutes of speed before you got to kill another bunch of mobs. Builds are as faceroll or difficult as you want them to be. It's a very nerve wracking experience. Necro is pretty awesome at open-world. EDIT: if you are comfortable with liberal use of Shadow Refuge and blinding powder+dagger 2 or bounding dodger to stealth through most hard content, then please disregard my warning, except for unskippable difficult content. Necromancer (condi necro/reap): Okay damage Very good sustain (shroud = 2nd health pool) Poor mobility. Not really much of a sacrifice to lose some berserker stats in open world. Use Loading...against groups of ranged enemies for passive tagging and to protect the zerg. Since u dont have HoT i'd probably say thief d/d, scepter/dagger elementalist, power necro is kinda meh...power/condi guard are pretty good even without DH, power/condi engi, power shatter/condi mesmer, condi ranger is okay (power longbow ranger sucks in my opinion), war without HoT spec is massively underwhelming :(. Probably the same for other classes. and swiftness. But you'll feel the pain when dealing with anything other than trash mobs. Event builds are builds that focus on AoE damage, sustain, and support. shroud wont cut it since you have to leave it to dps, its just for dps rotation not for defense. You basically have 100% swiftness uptime. Like I said, I know you can basically run anything with any class but I was asking for suggestions on what you think is more fun or might be a bit more optimal than others. These changes have been mentioned by ArenaNet, but lack specific details and/or a release date. It's wonderfully versatile though. I don't have a strong preference for these two class for more serious stuff (and by serious I mean suiting my play style...). Warrior or engi. but boy stealth is fun and their mobility to explore maps are superior. Event Builds can often function alone, but always do better with allies to support them. Good old vanilla lb/gs power bm/mm/skirmishing ranger. 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